/*
 *   Thing Game Library
 *   Copyright (C)2005 - 2010 Eduardo Nunes Pereira (eduardonunesp at gmail dot com)
 *
 *   This program/library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 * 
 *   This program/library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 *    You should have received a copy of the GNU Lesser General Public
 * License along with this program/library ; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef __RESOURCE_HPP__
#define __RESOURCE_HPP__

#include <ctime>

struct Resource 
{
    void incRef();
    void decRef();
    const char *getPath() const { return _path; }

    Resource(): _path(0), _ref_count(0) {};
    virtual ~Resource() {};

private:
    friend struct ResourceManager;
    char     *_path;       /* Path for resource */
    unsigned  _ref_count;  /* Reference count */
    time_t    _time_stamp; /* Time at which resource was orphaned */
};

#endif

